Wednesday, February 10, 2010

Warrior Elite Skill




Elite Skills Warrior

Warrior/Knight

Whirlwind Shield
Throws your shield at the target causing 35...385 plus 0.1 times the shield's defense value in damage. (Must have a shield equipped)

Blocking Stance
Increases your chance to parry by 10...110 for 20...220 seconds.

Ignore Pain
Immune against Helpless, Stun, Root, and Slow effects for 10 seconds.

Shield Bash
Immediately strike at the target with your shield causing 50...550 plus 0.1 times the shield's defense value in damage. (Must have a shield equipped)

Heroic Surprise Attack
Your Surprise Attack generates additional rage.

Concentrated Precision
Increases accuracy by 2...25.

Fierce Attack
When you hit the target with your Whirlwind Shield , there is a chance to decrease your target's physical critical resistance for (Buff-Time-503253) seconds. (Can only be used once every 20 seconds.)

Resist
In a Blocking Stance, you will receive less physical damage, and there is a chance that your rage will increase. (This effect can only be triggered once every 10 seconds.)

Warrior/Scout


Skull Breaker
Precise strike at the enemy's head that causes 80...300% main hand weapon DPS and has a 50% chance of lowering the target's accuracy by 10...40%.

Stun Shot
Causes your target to be Stunned for 4 seconds. (Requires ranged weapon.)

Moon Cleave Perfection
Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds.

Aim for the Wound
Inflict 70...280% ranged weapon DPS. Has a chance of gaining additional 5...30 points of rage. (Requires ranged weapon.)

Sword Breath
Sword breath pierces the target, inflicting 70...280% main hand weapon DPS and also has a chance to raise rage by 5...20.

Calm
When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by (Buff0-503159) points. Effective for (Buff-Time-503159) seconds.

Waiting Game
When you use Aim for the Wound and hit the target with a Moon Cleave it may raise your physical attack power. (Can be used only once every 20 seconds.)

The Final Battle
Inflicts 60...240% main hand weapon DPS. If target's HP is lower than 30%, it will inflict 120...480% main hand weapon DPS.

Warrior/Priest


Defender's Roar
Increase the maximum HP of you and your group by 50...550 points for 10...60 seconds.

Interrupting Strike
Interrupts target's casting and causes 16.4...180.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)

Magic Barrier Perfection
Your Magic Barrier now also decreases the magical damage received.

Bloodlust
Convert 20% of your HP into 30 points of rage.

Opportunity
When the target is Weakened, 140...560% main hand weapon DPS is dealt to the target.

Blood Retention
When you use Bloodlust, you'll gain 3 Rage points every 2 seconds for 10 seconds.

Morale Boost
Causes your Berserk to increase the damage of nearby team members' next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.

Barbarian Battle Cry
Causes multiple targets within a radius of 80 to fear your power, and lowers their physical and magic damage 2...10% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage.

Warrior/Mage



Electrical Rage
Causes 90...360% main hand weapon DPS and puts High Voltage on the caster. All magic damage is increased by 5...15% for 10 seconds. High Voltage stacks up to 3 times.

Lightning's Touch
Your weapon strikes the enemy with a flash of lightning, dealing 50...1175 points of Wind damage.

Sense of Danger
Lowers the damage you receive by 10...85% for 2...10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received)

Thunder Sword
Fires 4 sword shaped thunder bolts at the target inflicting 70...1295 points of Wind damage.

Electric Attack
For 600 seconds, your normal attacks additionally cause 100...800 Wind damage.

Lava Weapon
Adds 70...700 Fire damage to your normal attacks for 600 seconds. (Damage range is quite big.)

Power Control
Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate.

Wind Bastion
Once you have successfully taunted a target, a defensive wind will protect you, lowering the physical damage inflicted upon you.

Warrior/Rogue


Shadowstab Perfection
You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds.

Speed Up
Increases your movement speed by 3...15%.

Blood Dance
Attack the enemy with full strength and spill his blood! Causes 110...357.5% main hand weapon DPS.

Frenzied Attack
For 10 seconds you go into a Frenzy. During this time, your critical hit rate for all kinds of attacka is increased by 200...700. All Slow and Root effects are removed, but defense is reduced by 50...175%.

Keen Attack
If the target is Vulnerable, quickly attacking it two times causing 70...280% main hand weapon DPS.

Splitting Chop
When the target is Weakened, inflicts 130...520% main hand weapon DPS to the target and decreases target defense by 2...12% for 8 seconds.

Frenzied Heart
When you enter Frenzied Attack state, your physical critical damage is increased.

Exhaustion
Lowers the rage required by your Whirlwind by 20 points, and shortens cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on player.)