Wednesday, February 10, 2010

Scout Elite Skill




Elite Skills Scout

Scout/Rogue

Weak Spot
Aiming at the target's weak spot inflicts 60...240% ranged weapon DPS. Also increases your chance to do critical damage by 3...48 for 15 seconds.

Blinding Powder
Prevents your target from attacking for 5 seconds. (Effect removed when target is attacked)

Lasso Master
Your lasso now hinders the target from movement and attacks.

Sapping Arrow
Decreases the target's magic and physical defense by 1...26% for 12 seconds.

Poisonous Bite
The deadly poison on your arrow inflicts 60...300% ranged weapon DPS. Each critical hit gives a 50% chance to lower the enemy's maximum HP by 2...12% for 5 seconds.

Exploiting Shot
When your Shot makes a critical hit, your target receives additional (Buff0-503169)% physical damage. Lasts (Buff-Time-503169) seconds. (Can be triggered only once every 20 seconds)

Deadly Counterattack
When your Piercing Arrow hits the target it may raise your physical critical hit rate. (Can be used only once every 20 seconds.)

Poisonous Spit
Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.)

Scout/Mage



Purifying Arrow
Removes curses and harmful effects from target.

Blazing Energy
When activated, your Fire based spells' cause 2...20% more damage. Will last 600 seconds.

Ignite
Inflicts 35...560 points of Fire damage to multiple targets within range.

Gone with the Wind
Wind magic makes the caster invisible for 6 seconds, clearing aggro and ending combat.

Cursed Arrow
Puts a poisonous curse on your arrow to inflict 23.5...240.9 damage on the target. Healing effects on the target is reduced by 5...50% for 15 seconds.

Prairie Fire
Increases damage of Ignite and may also Root your opponent.

Wilderness Campaign
Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. (Can be used only once every 20 seconds.)

Aggro Transfer
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for (Buff-Time-503574) seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Transfer is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 0...0%. (Cannot be cast on yourself.)

Scout/Warrior


Battle Instinct
Temporary raises your dexterity by 5...55 points for 180 seconds.

Master of Survival
Maximum HP increased by 50...550 points.

Enhanced Throat Attack
Your Throat Attack can cause an additional 4 seconds of Silence to the target, and also increases the range of Throat Attack.

Mental Focus
Recovers 5...30 focus points every 5 seconds for a total of 120 seconds.

Target Lock
Physical damage received by the target is increased by 10% for 30 seconds.

Gale
Increases damage of Combo Shot and prevents you from being interrupted by an attack.

Accurate Targeting
When your Shot hits a target there is a chance to increase the physical attack power. Effective for (Buff-Time-503255) seconds. (Can only be used once every 20 seconds.)

Recover Vitality
Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects on the target.

Scout/Knight


Repelling Arrow
Repelling your target Roots it for 4 seconds and inflicts 50...200% ranged weapon DPS.

Healing Shot
Heals your target for 30...300 HP.

Enhanced Armor Perfection
Enhanced Armor now lasts (Buff-Time-501823) seconds longer.

Mana Conversion
Converts mana into 10...100 focus points.

Mana Recovery
Gives your Healing Shots a certain chance to recover mana as well.

Armor-piercing Arrow
Extends the range of your Disarmament. (Requires ranged weapon.)

Escape Danger
For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects.

Spirit Meld
Keeps your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)

Scout/Priest



Purifying Shot
Removes one harmful effect from target.

Mana Arrows
Allows target to recover 10...510 points of mana every 2 seconds for a total of 12 seconds.

Sniper
Reduces casting time of Snipe by 1 second.

Spiritual Leader
Raises the speed of physical attacks and spell casting of you and your party members by 2...20% for 25 seconds.

Vampiric Transformation
Transforms the blood drawn by your Vampire Arrows into heals for your own group members.

Target Neck
Extends the range of your Neck Strike, but requires long range weapons.

Drums of War
Each time you hit your target with a Shot, it may raise the physical and magic critical hit rate of party members near you. Effective for (Buff-Time-503258) seconds.(Can be triggered only once every 20 seconds)

Aggro Lead
Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 5 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. Aggro Lead is in effect for 20 seconds, during this time physical and magical damage suffered by this party member is decreased by 2...10%. (Cannot be cast on yourself.)